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Silent Hill (for Playstation) Reviewed by theCherneymin Looking back on the short but sweet road that was Silent Hill, I can't help but feel accomplished. People have told me before that it's silly to get scared while you're playing a game; because after all, it IS just a game. However, this is entirely false in the case of Silent Hill. Crazyhowie and myself just completed the game recently, and while the ending we got was somewhat abrupt, the experience as a whole was rather excellent. What makes Silent Hill work is a combination of several things. The most noticeable being the incredible ambient sounds and music. The developers use this as their primary tool to scare the shit out of you. A majority of the sounds and music they play as you're walking down a corridor can be absolutely terrifying. It keeps you constantly on your toes and has you worrying that a monster is lurking around every corner. But, fortunately for the player, you have somewhat of an enemy detector. This brings us to our enemies and battle system. Early in the story you get a radio in a Caf�Ethat emits
static whenever an enemy is near. While it may sound like this would take
away from the suspense of the game, it doesn't whatsoever. Konami has put
so much effort into the design of the disturbing creatures in this game,
you begin to wonder where they could've even gotten some of their ideas
from. The monsters end up playing a large role in the scare tactics of the
game. But, unlike it's distant relative Resident Evil, Silent Hill focuses
more on getting under your skin with disturbing visuals, and a gritty
feel. I recall being almost more afraid of some of the empty rooms in
Silent Hill, than those filled with monsters. And again, they manage to
pull things like that off, with great sound effects. As for the battle
system, it's virtually identical to that of Resident Evil. R Trigger is
your aim, and X is your fire. |
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Questions? Comments? E-Mail me at thecherneymin@teamhoward.net |
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